There are times when I'm terrified of what the future brings (i.e., implanted RFIDs such as Mikey Sklar), and then there are times I can hardly wait for it to arrive. For this latter case, it's very impressive to see what Cuidado Grupo Santander, Madrid has established within their bank walls. I can't help but feel a little bit like we're looking at our realization of iRobot, but without all the rebellious creepiness (so far) ...
Labels: change, engineering, interactive, support, technology, trends
I Love the "Did You Know X.0" Series
Posted by Amber D. (Evans) Marcu, Ph.D. at 10/16/2009 07:26:00 PMI love these because the only thing that is constant is change. (Don't fear it, embrace it!)
Did You Know (1.0):
Did You Know 2.0:
Did You Know 3.0:
Did You Know 4.0:
Good talking point: Can New Media be Taught in Schools? (Should it?)
Posted by Amber D. (Evans) Marcu, Ph.D. at 8/04/2008 04:22:00 PMRead it "Can New Media Be Taught in Schools?" at http://www.readwriteweb.com/archives/can_new_media_be_taught_in_schools.php
Erik Bushey shared a Google Reader item with me from the ReadWriteWeb site. It poses the question should students be taught and tested new media (aka, Web 2.0) software and skills? If nothing else, this is a good topic and discussion starter for faculty and teachers from all walks of life. What do you think?
Labels: assessment, change, education, flock, Inside Higher Ed, learning, teaching, technology, trends, web 2.0
http://www.massively.com/2008/06/14/the-daily-grind-should-mmogs-and-virtual-worlds-be-separate/
The Daily Grind: Should MMOGs and virtual worlds be separate?
Friday held the Social Gaming Summit, a meeting of the luminaries of the various virtual worlds -- Gaia Online, Neopets, and IMVU to name a very few -- in San Francisco. This blogger was on hand for several of the panels, and came away with a deeper understanding of where the demarcation between massively multiplayer online game and virtual world was drawn. On the virtual world side, developers are beginning to incorporate more and more elements of what would normally be considered MMO-only features, like quests and leveling up ...
Labels: change, community, forums, Gaia, games, gaming, immersive worlds, in world, Massively, second life, SL, social networking, technology, web 2.0
How to Stop Checking Email on the Evenings and Weekends
Posted by Amber D. (Evans) Marcu, Ph.D. at 3/27/2008 11:17:00 AMHow to Stop Checking Email on the Evenings and Weekends
http://lifehacker.com/357666/how-to-stop-checking-email-on-the-evenings-and-weekends
I need to start doing this. Maybe my boss would be willing to do this, or at least address point #4 (Hint, hint.)
And I'm going to incorporate the good autoresponders to support my new action: http://www.fourhourworkweek.com/blog/2008/02/21/the-best-and-worst-autoresponders-of-2007/
Although Randy Pausch's is dying, his "Last Lecture" is about living life. I feel that I can speak to what he says. I think I do well and live much like he suggests. Like he, I may complain a little more than I ought to, but then again, I'm really quite happy about how things go and turn out. I was a happy kid, I almost died at 20 years of age, and yet that miraculously worked out for the better; and for the record, I think today I'm probably an even happier adult.
His message is a good one no matter who you are or what you've done. And I think it's important to note that it's never too late to 1) try, and 2) to inspire others.
Labels: best practices, change, emotion, faculty, lecture, lessons, macbook pro, parenting, perspective, second life, tragedy
Sneak Peek: Yahoo Buzz
In competition againt Digg.com, Yahoo is launching it's own voteable stories page(s) of popular stories based upon reader votes, searches, emails, and more at Y! Buzz. See the image below for some screenshots of the Y! buzz beta.
Labels: change, entertaining, mashup, multimedia, web 2.0
2008-Horizon-Report.pdf (application/pdf Object)
Posted by Amber D. (Evans) Marcu, Ph.D. at 1/25/2008 09:52:00 AM
The Horizon Report 2008 edition has been released! It is available for download and the Horizon Project wiki is also online. Soon the report will be coming to FDI to be distributed among all faculty enrolled in the spring/summer tracks.
The Horizon Report is a collaboration between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative. As stated in the Horizon Report itself, "[t]he project uses qualitative research methods to identify the technologies selected for inclusion in each report, beginning with a survey of the work of other organizations and a review of the literature with an eye to spotting interesting emerging technologies" (2008, p. 8). It covers the key emerging technologies, the critical challenges we will face, significant trends (on the rise and in the past), and an analysis of the past five years of trends found in the recent evolution of emerging technologies.
Labels: best practices, change, education, explanation, faculty, Horizon Report, learning, NMC, research, studies, study, teaching, technology, tools, trends, workshop
Obamas MySpace Conundrum - The Caucus - Politics - New York Times Blog
Posted by Amber D. (Evans) Marcu, Ph.D. at 1/11/2008 02:57:00 PMObamas MySpace Conundrum - The Caucus - Politics - New York Times Blog
Here's a perfect example of old meets new in the world of politics and Web 2.0. Can Obama's Campaign just take over a volunteer supporter's MySpace page?
When and how is it right to do so? Indeed, there's still a lot of water to be navigated in this sea.
Second Life Technologist Moves to Academe - Chronicle.com
Posted by Amber D. (Evans) Marcu, Ph.D. at 1/04/2008 03:17:00 PMSecond Life Technologist Moves to Academe - Chronicle.com
This may or may not be indicative of some real changes for academia and Second Life. I suspect that SL will keep moving increasingly towards commercialism ... but does that actually affect SL Educators in any way?