Showing posts with label MUVE. Show all posts
Showing posts with label MUVE. Show all posts

SL, ActiveWorlds? Old School ... New Age is Project Wonderland!

Project Wonderland: Toolkit for Building 3D Virtual Worlds
Experimental Technology sponsored by this community and Sun Microsystems Laboratories
https://lg3d-wonderland.dev.java.net/index.html

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Project Wonderland is a 100% Java and open source toolkit for creating collaborative 3D virtual worlds. Within those worlds, users can communicate with high-fidelity, immersive audio, share live desktop applications and documents and conduct real business. Wonderland is completely extensible; developers and graphic artists can extend its functionality to create entire new worlds and new features in existing worlds.

Virtual Worlds: 20 Tools for 3D Creation

Virtual Worlds: 20 Tools for 3D Creation

Earlier this week Google launched Lively, a new social network where anyone can create an avatar and virtual room that can be embedded anywhere on the Web. 3D services such as Lively are popping up more and more online thanks to the popularity of virtual worlds like Second Life, Meez, and more.

Immersive Worlds & Learning - A place to start with the research.

Below are a few resources you may find useful to introduce you to the area of research & development of immersive worlds and learning. Keep in mind that these folks are very much
in the socio-cultural/critical theory realm ...

1. Constance Steinkuehler, U of Wisconsin:
http://website.education.wisc.edu/steinkuehler/

2. Jay Lemke, U of Mich: http://www-personal.umich.edu/~jaylemke/

3. I3W: Investigating Interactive Immersive Worlds:
http://www-personal.umich.edu/~jaylemke/projects/i3w-home.htm

20 Tools For Creating Your Own Games

20 Tools For Creating Your Own Games

This is AWESOME! Forget Second Life! Make your own RPG or Flash-based game without any knowledge of programming necessary. I think I'm going to try to add this as an FDI workshop to the Spring/Summer roster.

The best part? The storyboarding and writing (because everyone knows that good games come from good writing).

How fun!