I love these because the only thing that is constant is change. (Don't fear it, embrace it!)
Did You Know (1.0):
Did You Know 2.0:
Did You Know 3.0:
Did You Know 4.0:
I Love the "Did You Know X.0" Series
Posted by Amber D. (Evans) Marcu, Ph.D. at 10/16/2009 07:26:00 PMZunavision - like PIP, but it's Video-in-Video
Posted by Amber D. (Evans) Marcu, Ph.D. at 11/18/2008 09:45:00 AMThis is very cool: http://zunavision.stanford.edu/index.php
You can now place a video that will play inside another video. Oh, yeah. That is cool.
Labels: technology, video, web 2.0
FixMyMovie - Upload, Fix, and Share Your Movies Instantly
Posted by Amber D. (Evans) Marcu, Ph.D. at 3/06/2008 03:40:00 PM
Fix Your Grainy, Dark, Low Resolution Videos for Free--High-Tech Video Enhancement Service for Cameraphones, Digital Cameras, and Webcams
If cell phone videos suck because they are dark and grainy, FixMyMovie aims to solve that problem; however, FixMyMovie cannot solve poor directorship--that's still your problem.
In truth, this site and service completely blows me away. It's one of many "new" applications coming out that allow a person to do instant video editing from the comfort of a cell phone, laptop, or any place s/he has a live internet connection (i.e., "internet anywhere = anytime, anywhere applications").
Another software-and-website combination (that I've mentioned before) is Worth1000.com. They offer A.viary.com which is a similar approach and service focusing on Adobe Photoshop-like image and photo editing. Check these both out. I doubt you'll be disappointed.
Labels: creative, free, movies, social networking, technology, tools, video, web 2.0
video collaboration, e-meeting and web conferencing on the Internet
Posted by Amber D. (Evans) Marcu, Ph.D. at 3/01/2008 05:12:00 PMvideo collaboration, e-meeting and web conferencing on the Internet
Google bought this company back in April of 2007. I wonder if/when it will be going somewhere ...
Bonkian youTubian Researchian Update
Posted by Amber D. (Evans) Marcu, Ph.D. at 1/30/2008 10:39:00 AM
Curt J. Bonk is a Professor of the Indiana University System in Bloomington, IN 47401
For those of you who might be interested, he has some (very) preliminary research going on with the use of how and why YouTube is used as it is. The following is his latest update sent to me via the Facebook group: Bonkian YouTubiam Researchian:
Curt Bonk sent a message to the members of Bonkian YouTubian Researchian.
Subject: Some tentative YouTube Survey results and need just a few more respondents to get to our goal
Hello members of this YouTubian research group. Thanks for helping with the big survey! We are at 861 respondents now and hoping to get to 1,000. 139 more to go. We have given away three 80 gig video iPods on January 1st. We will give away another iPod and an iPhone on February 28th or when we get to 1,000 respondents; whichever come sooner. If you have yet to complete the YouTube research survey, please do. And feel free to share with others through email or posts in your Facebook account or to your Facebook friends. Here is the link: http://www.surveyshare.com/video/
Some quick overview results from a reivew of a few of the surveys (these are highly incomplete--more comprehensive results to come in a month or so. The statements below are based on a quick scan of 5-6 of the surveys of the 60 different YouTube videos we are evaluating. Caution on debating, generalizing, or sharing. Wait for that.):
1. So far...Most people prefer short 1-4 minute YouTube videos. Some though like them to be under 1 minute and still others 4-7 minutes long.
2. It seems that most watch YouTube videos for comedy (i.e., fun) or information. Humor is highly important.
3. Motivation to watch YouTube videos comes from capitvating or engaging content, informational and educational content, and interesting topics.
4. Most think that YouTube videos are somewhat important in education and training today but will be highly important in a few years.
5. Most had not posted a comment after viewing a YouTube video.
6. About 1 in 5 (of a small sample) had created a YouTube video.
7. Why would someone create a YouTube video? Some of the top answers have included to experiment with technology, participating in the education of the people of this planet, interested in the potentiial of online video, contributing to the global world, personal or professional research, and sharing knowledge and ideas.
8. It appears that most people do NOT subscribe to YouTube channels.
9. Most people watch YouTube videos between 6 and 12 pm at night.
10. Based on this quick scan of a few results, it seems that most people watch fewer than 1 YouTube video per week.
11. Most had shared a YouTube video link with others.
12. Based on this quick scan, it seems it is rare for someone to flag a YouTube video as inappropriate.
I will stop there but I wanted to share so as to give you feedback for taking the survey. Again thanks for that. This is highly tenative. Remember to send people to this link to participate: http://www.surveyshare.com/video/
Once again, thanks so much! I hope to have a more complete picture of the results soon. The above numbers are just based on a review of a few of the survey results (remember that there are 60 different YouTube videos we are sending people to and and associated surveys...so these points are just general statements from reviewing just a couple of them. Please do not quote or use or share too widely. Caution on use! Wait for an update. Thanks so much.)
Cover It Live -- Blogging Extraordinaire
Posted by Amber D. (Evans) Marcu, Ph.D. at 1/09/2008 09:50:00 AM
Cover it Live: http://www.coveritlive.com/
At first, I was skeptical and confused. First off, how do you make a "live blog" more live than updating information as you go? Second, on a technical level how would a "live blog" be done?
The Cover It Live Demo explains it and shows off its strengths very well. I cannot help but think this is like Wimba, or Centra, or many other live-capture-record sessions often used for synchronous distance education programs. Only, this appears easy-to-use and doesn't require any kind of special software or hardware. A smaller-scale joe-blow version of interactive virtual environments.
I'm going to try it out and when I do I'll let you know what I think of it.
Labels: audio, blog, blogging, feedback, movies, multimedia, technology, tools, video, web 2.0
Big Think - We Are What You Think
The Internet + Big Bandwidth = We all have a voice that can be heard, but what do we SAY? We have soundbites, snips, superficial blurbs of information floating around, but does any of it get to the heart of the matter anymore?
We can do more; we can think bigger than the current media journalists and existing YouTube mud pie. We can ask (and respond to) the big questions that are out there. Here's a site offering a chance to join a global community to share, challenge, to listen, and to learn from these interactions. It wouldn't be hard to imagine that this could lead the "intellectual YouTube" movement towards mass collaborative multimedia projects across the world.
What will you say? What do you think?
Also read Big Think: YouTube for Smartie Pants?
Labels: audio, blog, education, faculty, learning, multimedia, perspective, philosophy, teaching, technology, tools, video, web 2.0
Sony Buys Into Virtual Movie Theaters; Invests in Gaia
Posted by Amber D. (Evans) Marcu, Ph.D. at 12/03/2007 08:47:00 AMSony Buys Into Virtual Movie Theaters; Invests in Gaia
Interesting, but not too surprising to hear about this. Gaia is a bit like Second Life, but for those who are more into the anime genre. In any case, the idea of virtual world movie theatres is a different and more social approach to the solidatary iPod world we live in today. I'm curious to see how it comes along.
Labels: amusing, entertaining, Gaia, in world, movies, multimedia, music, music video, second life, SL, social networking, technology, theater, video, web 2.0
CSI is a pretty cutting-edge show, and Twitter came up on the series. Interesting commentary both of the investigators have regarding privacy vs. openness. Check it out and decide for yourself.
R U a Right Clicka' or an iBook Flippa'?
Posted by Amber D. (Evans) Marcu, Ph.D. at 11/17/2007 10:36:00 AMThis has to be one of the best (music) videos I've seen in a long time that does a great job of highlighting and poking fun of both sides.
PC and Mac fans, R U a Right Clicka' or an iBook Flippa'?
Enjoy!
Labels: amusing, Apple, entertaining, fun, funny, music, music video, PC, video
That Kansas Digital Ethnography thing is interesting.
Posted by Amber D. (Evans) Marcu, Ph.D. at 10/17/2007 12:42:00 PMAs teachers, when do we take the time to look at how they learn with what we prefer to do? Is there any kind of answer to satisfy these questions?
Labels: blog, constructivism, education, learning, multimedia, teaching, technology, tools, video, web 2.0
Is there anyplace that Google isn't at or involved in? I have to say, you'll want to download the latest version of Google Earth. Google now has a new feature called Google Sky which allows you to venture and visit into the heavens. I see this as being quite useful for the science and astronomy classes and lectures out there. Check out YouTube for Google's mini tour and enjoy!
Labels: Google, multimedia, technology, tools, video, web 2.0
CrowdAbout.us: Talk Amongst Yourselves
Posted by Amber D. (Evans) Marcu, Ph.D. at 7/19/2007 07:30:00 PMWhat I have to say about CrowdAbout.us - Conversational Player
CrowdAbout.us is very professional looking and easy-to-use. It's podcasting meets an audibly gabby forum. You really should just go see it to get what I'm talking about.
I have to say, I find it fascinating. I've mentioned to more than one person that I'm seeing a (rapidly) increasing trend to make all interactions as two-way as our real life interactions. Social networking is simply the same as what we do in RL, only we can do it faster and farther-reaching with the technology at hand. With CrowdAbout, I find myself staring at a podcast or video that lets me literally talk back to it. I can even video record my response. I'm not sure I'm really ready for that ... are you?
Additionally, I'm curious to know what research (if any) the folks of CrowdAbout have cited to support the concept for the development of it? I'm wondering because I've recently read The Cambridge Handbook of Multimedia Learning (Edited by Richard E. Mayer) and suggested to the developers to consider some of the principles listed in the book to help further develop this product. (In particular, most anything in Part II).
On a gut-level, I actually like the move towards two-way participation/engagement with the video and/or podcast. If nothing else, I like the "Wow!" coolness factor of it. That's not enough, of course. Despite that, I've shared the site with my advisers, friends, and colleagues.
What are your thoughts? Comments?