Cover it Live: http://www.coveritlive.com/
At first, I was skeptical and confused. First off, how do you make a "live blog" more live than updating information as you go? Second, on a technical level how would a "live blog" be done?
The Cover It Live Demo explains it and shows off its strengths very well. I cannot help but think this is like Wimba, or Centra, or many other live-capture-record sessions often used for synchronous distance education programs. Only, this appears easy-to-use and doesn't require any kind of special software or hardware. A smaller-scale joe-blow version of interactive virtual environments.
I'm going to try it out and when I do I'll let you know what I think of it.
Cover It Live -- Blogging Extraordinaire
Posted by Amber D. (Evans) Marcu, Ph.D. at 1/09/2008 09:50:00 AMLabels: audio, blog, blogging, feedback, movies, multimedia, technology, tools, video, web 2.0
Big Think - We Are What You Think
The Internet + Big Bandwidth = We all have a voice that can be heard, but what do we SAY? We have soundbites, snips, superficial blurbs of information floating around, but does any of it get to the heart of the matter anymore?
We can do more; we can think bigger than the current media journalists and existing YouTube mud pie. We can ask (and respond to) the big questions that are out there. Here's a site offering a chance to join a global community to share, challenge, to listen, and to learn from these interactions. It wouldn't be hard to imagine that this could lead the "intellectual YouTube" movement towards mass collaborative multimedia projects across the world.
What will you say? What do you think?
Also read Big Think: YouTube for Smartie Pants?
Labels: audio, blog, education, faculty, learning, multimedia, perspective, philosophy, teaching, technology, tools, video, web 2.0
CrowdAbout.us: Talk Amongst Yourselves
Posted by Amber D. (Evans) Marcu, Ph.D. at 7/19/2007 07:30:00 PMWhat I have to say about CrowdAbout.us - Conversational Player
CrowdAbout.us is very professional looking and easy-to-use. It's podcasting meets an audibly gabby forum. You really should just go see it to get what I'm talking about.
I have to say, I find it fascinating. I've mentioned to more than one person that I'm seeing a (rapidly) increasing trend to make all interactions as two-way as our real life interactions. Social networking is simply the same as what we do in RL, only we can do it faster and farther-reaching with the technology at hand. With CrowdAbout, I find myself staring at a podcast or video that lets me literally talk back to it. I can even video record my response. I'm not sure I'm really ready for that ... are you?
Additionally, I'm curious to know what research (if any) the folks of CrowdAbout have cited to support the concept for the development of it? I'm wondering because I've recently read The Cambridge Handbook of Multimedia Learning (Edited by Richard E. Mayer) and suggested to the developers to consider some of the principles listed in the book to help further develop this product. (In particular, most anything in Part II).
On a gut-level, I actually like the move towards two-way participation/engagement with the video and/or podcast. If nothing else, I like the "Wow!" coolness factor of it. That's not enough, of course. Despite that, I've shared the site with my advisers, friends, and colleagues.
What are your thoughts? Comments?